Monday, 14 July 2025

12th-July-2025-REPORT ON CLASS ACTIVITY-CONCENTRATION GAME

 

Date of Activity: Concentration Game

Venue: Srinivas University

Facilitator: Ranjith bhat c

Participants: 1st Year MSW Students

Duration: Approximately 3 seconds.

 

Objective of the Activi

1. The primary aim of the concentration game using numbers and hand claps was to:

2. Improve participants’ focus and concentration.

3. Enhance listening and coordination skills.

4. Encourage group participation and alertness in a fun setting.

 

Description of the Game:

 

In this concentration game, participants stood in a circle. The rules were as follows:

 

1. Participants had to count numbers in sequence (e.g., 1, 2, 3...) aloud.

2. At every multiple of a specific number (e.g., 3 or 5), the participant had to clap instead of saying the number.

3. If someone said the number instead of clapping or missed their turn, they were either given a fun task or asked to restart the sequence.

 

Example:

1.     The counting goes: "1", "2", clap (for 3), "4", clap (for 5), "6", etc.

2.     Advanced levels included:

3.     Using two numbers (e.g., 3 and 7), where players had to clap at either or both.

4.     Changing direction of counting mid-way to increase difficulty.

 

Observations:

1. Participants were highly engaged and enthusiastic.

 

2. Some initial confusion was observed, which gradually reduced with practice.

 

3. Laughter and mistakes added to the fun and helped participants become more comfortable.

 

4. The game encouraged peer learning and mutual support.

 

Skills Developed:

1. Concentration and Attention: Participants had to remain alert to maintain the number sequence and identify clapping points.

2. Memory and Quick Thinking: They had to remember the clapping rule and apply it on the spot.

3. Coordination: Listening, responding, and physically clapping in rhythm improved motor coordination.

4. Team Interaction: Built rapport and positive group dynamics.

 

The concentration game using numbers and clapping was a simple yet effective group activity that fostered mental alertness, teamwork, and quick thinking. It proved to be an enjoyable exercise, suitable for all age groups, and served as an excellent icebreaker and energizer.

                                                           





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